20:31:51: Creating resource group General
20:31:51: Creating resource group Internal
20:31:51: Creating resource group Autodetect
20:31:51: SceneManagerFactory for type 'DefaultSceneManager' registered.
20:31:51: Registering ResourceManager for type Material
20:31:51: Registering ResourceManager for type Mesh
20:31:51: Registering ResourceManager for type Skeleton
20:31:51: MovableObjectFactory for type 'ParticleSystem' registered.
20:31:51: OverlayElementFactory for type Panel registered.
20:31:51: OverlayElementFactory for type BorderPanel registered.
20:31:51: OverlayElementFactory for type TextArea registered.
20:31:51: Registering ResourceManager for type Font
20:31:52: ArchiveFactory for archive type FileSystem registered.
20:31:52: ArchiveFactory for archive type Zip registered.
20:31:52: FreeImage version: 3.10.0
20:31:52: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
20:31:52: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
20:31:52: DDS codec registering
20:31:52: Registering ResourceManager for type HighLevelGpuProgram
20:31:52: Registering ResourceManager for type Compositor
20:31:52: MovableObjectFactory for type 'Entity' registered.
20:31:52: MovableObjectFactory for type 'Light' registered.
20:31:52: MovableObjectFactory for type 'BillboardSet' registered.
20:31:52: MovableObjectFactory for type 'ManualObject' registered.
20:31:52: MovableObjectFactory for type 'BillboardChain' registered.
20:31:52: MovableObjectFactory for type 'RibbonTrail' registered.
20:31:52: *-*-* OGRE Initialising
20:31:52: *-*-* Version 1.6.4 (Shoggoth)
20:31:52: SceneManagerFactory for type 'RbxSceneManager' registered.
20:31:52: Loading library RenderSystem_Direct3D9.dll
20:31:52: Installing plugin: D3D9 RenderSystem
20:31:52: D3D9 : Direct3D9 Rendering Subsystem created.
20:31:52: D3D9: Driver Detection Starts
20:31:52: D3D9: Driver Detection Ends
20:31:52: Plugin successfully installed
20:31:52: Loading library Plugin_CgProgramManager.dll
20:31:52: Installing plugin: Cg Program Manager
20:31:53: Plugin successfully installed
20:31:53: Loading library Plugin_ParticleFX.dll
20:31:53: Installing plugin: ParticleFX
20:31:53: Particle Emitter Type 'Point' registered
20:31:53: Particle Emitter Type 'Box' registered
20:31:53: Particle Emitter Type 'Ellipsoid' registered
20:31:53: Particle Emitter Type 'Cylinder' registered
20:31:53: Particle Emitter Type 'Ring' registered
20:31:53: Particle Emitter Type 'HollowEllipsoid' registered
20:31:53: Particle Affector Type 'LinearForce' registered
20:31:53: Particle Affector Type 'ColourFader' registered
20:31:53: Particle Affector Type 'ColourFader2' registered
20:31:53: Particle Affector Type 'ColourImage' registered
20:31:53: Particle Affector Type 'ColourInterpolator' registered
20:31:53: Particle Affector Type 'Scaler' registered
20:31:53: Particle Affector Type 'Rotator' registered
20:31:53: Particle Affector Type 'DirectionRandomiser' registered
20:31:53: Particle Affector Type 'DeflectorPlane' registered
20:31:53: Plugin successfully installed
20:31:53: NOTE forcing Floating-point mode to be Consistent
20:31:53: CPU Identifier & Features
20:31:53: -------------------------
20:31:53:  *   CPU ID: AuthenticAMD: AMD Athlon(tm) 64 X2 Dual Core Processor 3800+
20:31:53:  *      SSE: yes
20:31:53:  *     SSE2: yes
20:31:53:  *     SSE3: yes
20:31:53:  *      MMX: yes
20:31:53:  *   MMXEXT: yes
20:31:53:  *    3DNOW: yes
20:31:53:  * 3DNOWEXT: yes
20:31:53:  *     CMOV: yes
20:31:53:  *      TSC: yes
20:31:53:  *      FPU: yes
20:31:53:  *      PRO: yes
20:31:53:  *       HT: no
20:31:53: -------------------------
20:31:53: D3D9 : Subsystem Initialising
20:31:53: ***************************************
20:31:53: *** D3D9 : Subsystem Initialised OK ***
20:31:53: ***************************************
20:31:53: RBX device=NVIDIA GeForce 6150 LE
20:31:53: RBX vidMemSize=61329408
20:31:53: D3D9RenderSystem::_createRenderWindow "win0", 100x100 windowed  miscParams: externalWindowHandle=68642 
20:31:53: D3D9 : Created D3D9 Rendering Window 'win0' : 100x100, 32bpp
20:31:53: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
20:31:53: Registering ResourceManager for type Texture
20:31:53: Registering ResourceManager for type GpuProgram
20:31:53: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
20:31:53: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
20:31:53: D3D9: Vertex texture format supported - PF_FLOAT32_R
20:31:53: RenderSystem capabilities
20:31:53: -------------------------
20:31:53: RenderSystem Name: Direct3D9 Rendering Subsystem
20:31:53: GPU Vendor: nvidia
20:31:53: Device Name: NVIDIA GeForce 6150 LE
20:31:53: Driver Version: 8.15.11.8618
20:31:53:  * Fixed function pipeline: yes
20:31:53:  * Hardware generation of mipmaps: yes
20:31:53:  * Texture blending: yes
20:31:53:  * Anisotropic texture filtering: yes
20:31:53:  * Dot product texture operation: yes
20:31:53:  * Cube mapping: yes
20:31:53:  * Hardware stencil buffer: yes
20:31:53:    - Stencil depth: 8
20:31:53:    - Two sided stencil support: yes
20:31:53:    - Wrap stencil values: yes
20:31:53:  * Hardware vertex / index buffers: yes
20:31:53:  * Vertex programs: yes
20:31:53:  * Fragment programs: yes
20:31:53:  * Geometry programs: no
20:31:53:  * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
20:31:53:  * Texture Compression: yes
20:31:53:    - DXT: yes
20:31:53:    - VTC: no
20:31:53:  * Scissor Rectangle: yes
20:31:53:  * Hardware Occlusion Query: yes
20:31:53:  * User clip planes: yes
20:31:53:  * VET_UBYTE4 vertex element type: yes
20:31:53:  * Infinite far plane projection: yes
20:31:53:  * Hardware render-to-texture: yes
20:31:53:  * Floating point textures: yes
20:31:53:  * Non-power-of-two textures: yes
20:31:53:  * Volume textures: yes
20:31:53:  * Multiple Render Targets: 4
20:31:53:    - With different bit depths: no
20:31:53:  * Point Sprites: yes
20:31:53:  * Extended point parameters: yes
20:31:53:  * Max Point Size: 8192
20:31:53:  * Vertex texture fetch: yes
20:31:53:    - Max vertex textures: 4
20:31:53:    - Vertex textures shared: no
20:31:53:  * Render to Vertex Buffer : no
20:31:53:  * DirectX per stage constants: yes
20:31:53: ResourceBackgroundQueue - threading disabled
20:31:53: Particle Renderer Type 'billboard' registered
20:31:53: RBX maxVertexIndex=1048575
20:31:53: RBX softwareVertexProcessing=false
20:31:53: RBX textureSquareOnly=false
20:31:53: RBX supportDepthBias=true
20:31:53: RBX useLargeVertexBuffer=true
20:31:53: ArchiveFactory for archive type RbxArchive0 registered.
20:31:54: Added resource location 'C:\Users\B\AppData\Local\Roblox\Versions\VERSIO~2\content\' of type 'RbxArchive0' to resource group 'General' with recursive option
20:31:54: Initialising resource group General
20:31:54: Parsing scripts for resource group General
20:31:54: Parsing script fonts/materials/scripts/aluminum.material
20:31:55: Parsing script fonts/materials/scripts/compound.material
20:31:55: Parsing script fonts/materials/scripts/diamondPlate.material
20:31:55: Parsing script fonts/materials/scripts/grass.material
20:31:55: Parsing script fonts/materials/scripts/ice.material
20:31:55: Parsing script fonts/materials/scripts/plastic.material
20:31:55: Compiler error: invalid parameters in fonts/materials/scripts/plastic.material(74)
20:31:55: Parsing script fonts/materials/scripts/rustMetal.material
20:31:55: Parsing script fonts/materials/scripts/slate.material
20:31:55: Parsing script fonts/materials/scripts/wood.material
20:31:55: Finished parsing scripts for resource group General
20:31:55: Creating resource group Generated
20:31:55: Initialising resource group Generated
20:31:55: Parsing scripts for resource group Generated
20:31:55: Finished parsing scripts for resource group Generated
20:31:55: Parsing scripts for resource group Autodetect
20:31:55: Finished parsing scripts for resource group Autodetect
20:31:55: Parsing scripts for resource group Internal
20:31:55: Finished parsing scripts for resource group Internal
20:31:55: Supported GPU program syntax: 
20:31:55: hlsl
20:31:56: ps_1_1
20:31:56: ps_1_2
20:31:56: ps_1_3
20:31:56: ps_1_4
20:31:56: ps_2_0
20:31:56: ps_2_a
20:31:56: ps_2_b
20:31:56: ps_2_x
20:31:56: ps_3_0
20:31:56: vs_1_1
20:31:56: vs_2_0
20:31:56: vs_2_a
20:31:56: vs_2_x
20:31:56: vs_3_0
20:31:56: Texture: textures/SurfacesAlpha.png: Loading 1 faces(PF_A8R8G8B8,64x640x1) with 9 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x640x1.
20:31:56: Texture: textures/WoodFallback.png: Loading 1 faces(PF_L8,1024x1024x1) with 10 generated mipmaps from Image. Internal format is PF_L8,1024x1024x1.
20:31:56: Texture: textures/surfacesAlpha.png: Loading 1 faces(PF_A8R8G8B8,64x640x1) with 9 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x640x1.
20:31:56: Texture: textures/rust_combined.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
20:31:56: Texture: textures/SlateTileMono.png: Loading 1 faces(PF_L8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_L8,512x512x1.
20:31:56: Texture: textures/DiamondPlateFallback.png: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
20:31:56: Texture: textures/AluminumFallback.png: Loading 1 faces(PF_R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
20:31:56: Texture: textures/Grass_Texture_gray.jpg: Loading 1 faces(PF_L8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_L8,512x512x1.
20:31:56: Texture: textures/ConcreteFallback.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
20:31:57: Texture: textures/IceFallback.png: Loading 1 faces(PF_R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
20:31:57: !!! Direct3D Device Lost!
20:31:57: !!! Direct3D Device Lost!
20:31:59: Texture: font_0: Loading 1 faces(PF_A8,1024x512x1) with 10 generated mipmaps from Image. Internal format is PF_A8,1024x512x1.
20:31:59: !!! Direct3D Device Lost!
20:32:01: Texture: rbxasset://Textures\FirstPersonIndicator.png: Loading 1 faces(PF_A8R8G8B8,72x24x1) with 6 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x24x1.
20:32:01: Texture: rbxasset://Textures\ReportAbuse.png: Loading 1 faces(PF_A8R8G8B8,48x48x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,48x48x1.
20:32:01: Texture: rbxasset://Textures\CameraTiltUp.png: Loading 1 faces(PF_A8R8G8B8,24x24x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,24x24x1.
20:32:01: Texture: rbxasset://Textures\CameraTiltDown.png: Loading 1 faces(PF_A8R8G8B8,24x24x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,24x24x1.
20:32:01: Texture: rbxasset://Textures\CameraZoomIn.png: Loading 1 faces(PF_A8R8G8B8,24x24x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,24x24x1.
20:32:01: Texture: rbxasset://Textures\CameraZoomOut.png: Loading 1 faces(PF_A8R8G8B8,24x24x1) with 4 generated mipmaps from Image. Internal format is PF_A8R8G8B8,24x24x1.
20:32:01: Material rbxskyboxsm0 was requested with isManual=true, but this is not applicable for materials; the flag has been reset to false
20:32:01: Texture: Sky\moon.jpg: Loading 1 faces(PF_R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
20:32:01: Texture: Sky\sun.jpg: Loading 1 faces(PF_R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
20:32:01: Texture: Sky\sun-rays.jpg: Loading 1 faces(PF_R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
20:32:01: Texture: rbxasset://Sky\null_plainsky512_rt.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
20:32:01: Texture: rbxasset://Sky\null_plainsky512_lf.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
20:32:01: Texture: rbxasset://Sky\null_plainsky512_bk.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
20:32:01: Texture: rbxasset://Sky\null_plainsky512_ft.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
20:32:02: Texture: rbxasset://Sky\null_plainsky512_up.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
20:32:02: Texture: rbxasset://Sky\null_plainsky512_dn.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
20:32:02: Ogre: created lightrbxlight0
20:32:02: D3D9TextureManager released:
20:32:02: 0 unmanaged textures
20:32:02: D3D9HardwareBufferManager released:
20:32:02: 0 unmanaged vertex buffers
20:32:02: 0 unmanaged index buffers
20:32:02: Reset device ok w:766 h:570
20:32:02: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
20:32:02: D3D9TextureManager recreated:
20:32:02: 0 unmanaged textures
20:32:02: D3D9HardwareBufferManager recreated:
20:32:02: 0 unmanaged vertex buffers
20:32:02: 0 unmanaged index buffers
20:32:02: !!! Direct3D Device successfully restored.
20:32:07: Texture: rbxasset://Textures\FirstPersonIndicator_ds.png: Loading 1 faces(PF_A8R8G8B8,72x24x1) with 6 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x24x1.
20:32:07: Texture: rbxasset://Textures\ReportAbuse_ds.png: Loading 1 faces(PF_A8R8G8B8,48x48x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,48x48x1.
20:32:11: !!! Direct3D Device Lost!
20:32:11: !!! Direct3D Device Lost!
20:32:11: !!! Direct3D Device Lost!
20:32:11: Texture: rbxasset://Textures\Chat.png: Loading 1 faces(PF_A8R8G8B8,32x23x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x23x1.
20:32:17: Texture: http://www.roblox.com/asset/?version=1&id=1013849: Loading 1 faces(PF_R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
20:32:17: Texture: http://www.roblox.com/asset/?version=1&id=1013851: Loading 1 faces(PF_R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
20:32:17: Texture: http://www.roblox.com/asset/?version=1&id=1013852: Loading 1 faces(PF_R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
20:32:17: Texture: http://www.roblox.com/asset/?version=1&id=1013850: Loading 1 faces(PF_R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
20:32:17: Texture: http://www.roblox.com/asset/?version=1&id=1013854: Loading 1 faces(PF_R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
20:32:17: Texture: http://www.roblox.com/asset/?version=1&id=1013853: Loading 1 faces(PF_R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
20:32:17: Texture: textures\nosurfacesAlpha.png: Loading 1 faces(PF_A8R8G8B8,64x512x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x512x1.
20:32:17: getOrCreateMesh() waiting for spkey=Mesh_d0c29600150000000000803f0000803f0000803f0000000000000000000000000000803f0000000000000000ffffffff72627861737365743a2f2f666f6e74732f726967687461726d2e6d657368
20:32:17: getOrCreateMesh() waiting for spkey=Mesh_d0c29600150000000000803f0000803f0000803f0000000000000000000000000000803f0000000000000000ffffffff72627861737365743a2f2f666f6e74732f6c6566746c65672e6d657368
20:32:17: getOrCreateMesh() waiting for spkey=Mesh_d0c29600150000000000803f0000803f0000803f0000000000000000000000000000803f0000000000000000ffffffff72627861737365743a2f2f666f6e74732f6c65667461726d2e6d657368
20:32:17: Texture: 7bd7becc1604dd72b204a3baf5c3a4ac: Loading 1 faces(PF_A8R8G8B8,16x16x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
20:32:17: getOrCreateMesh() waiting for spkey=Mesh_d0c29600150000000000803f0000803f0000803f0000000000000000000000000000803f0000000000000000ffffffff72627861737365743a2f2f666f6e74732f72696768746c65672e6d657368
20:32:17: getOrCreateMesh() waiting for spkey=Mesh_d0c29600150000000000803f0000803f0000803f0000000000000000000000000000803f0000000000000000ffffffff72627861737365743a2f2f666f6e74732f72696768746c65672e6d657368
20:32:17: getOrCreateMesh() waiting for spkey=Mesh_d0c29600150000006666863f6666863f6666863f0000000000000000000000000000803f0000000000000000ffffffff687474703a2f2f7777772e726f626c6f782e636f6d2f61737365742f3f69643d3137343234323034
20:32:17: getOrCreateMesh() waiting for spkey=Mesh_d0c29600150000000000803fcdcc4c3f0000803f0000000000000000000000000000803f0000000000000000ffffffff687474703a2f2f7777772e726f626c6f782e636f6d2f61737365742f3f69643d3136363439303137
20:32:17: getOrCreateMesh() waiting for spkey=Mesh_d0c2960015000000cdcc4c40cdcc4c40cdcc4c400000000000000000000000000000803f0000000000000000ffffffff687474703a2f2f7777772e726f626c6f782e636f6d2f61737365742f3f69643d34373730353833
20:32:17: Texture: rbxasset://textures\face.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
20:32:17: D3D9TextureManager released:
20:32:17: 0 unmanaged textures
20:32:17: D3D9HardwareBufferManager released:
20:32:17: 3 unmanaged vertex buffers
20:32:17: 0 unmanaged index buffers
20:32:17: Reset device ok w:1008 h:698
20:32:17: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem.
20:32:17: D3D9TextureManager recreated:
20:32:17: 0 unmanaged textures
20:32:17: D3D9HardwareBufferManager recreated:
20:32:17: 3 unmanaged vertex buffers
20:32:17: 0 unmanaged index buffers
20:32:17: !!! Direct3D Device successfully restored.
20:32:20: Texture: rbxasset://Textures\ArrowCursor.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 6 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
20:32:20: getOrCreateMesh() waiting for spkey=Mesh_d0c29600150000000000803f0000803f0000803f0000000000000000000000000000803f0000000000000000ffffffff687474703a2f2f7777772e726f626c6f782e636f6d2f61737365742f3f69643d32373131313738
20:32:20: getOrCreateMesh() waiting for spkey=Mesh_d0c29600150000000000803f0000803f0000803f0000000000000000000000000000803f0000000000000000ffffffff687474703a2f2f7777772e726f626c6f782e636f6d2f61737365742f3f69643d31333639333333
20:32:20: getOrCreateMesh() waiting for spkey=Mesh_d0c29600150000000000803f0000803f0000803f0000000000000000000000000000803f0000000000000000ffffffff687474703a2f2f7777772e726f626c6f782e636f6d2f61737365742f3f69643d3137343338373437
20:32:20: getOrCreateMesh() waiting for spkey=Mesh_d0c29600150000000000803f0000803f0000803f0000000000000000000000000000803f0000000000000000ffffffff687474703a2f2f7777772e726f626c6f782e636f6d2f61737365742f3f69643d3137363934303535
20:32:20: getOrCreateMesh() waiting for spkey=Mesh_d0c29600150000000000803f0000803f3333933f0000000000000000000000000000803f0000000000000000ffffffff687474703a2f2f7777772e726f626c6f782e636f6d2f61737365742f3f69643d31333635363936
20:32:20: Texture: http://www.roblox.com/asset/?id=12777582: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
20:32:20: Texture: http://www.roblox.com/asset/?id=17424198: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
20:32:21: getOrCreateMesh() waiting for spkey=Mesh_d0c29600150000006666863fcdcc8c3f6666863f0000000000000000000000000000803f0000000000000000ffffffff687474703a2f2f7777772e726f626c6f782e636f6d2f61737365742f3f69643d3138323430393333
20:32:22: delete: Material P[        0 1 (0.639216, 0.635294, 0.647059) 0.9 50 0 0 0]
20:32:22: delete: Texture rbxasset://Sky\null_plainsky512_rt.jpg
20:32:22: delete: Texture rbxasset://Sky\null_plainsky512_lf.jpg
20:32:22: delete: Texture rbxasset://Sky\null_plainsky512_bk.jpg
20:32:22: delete: Texture rbxasset://Sky\null_plainsky512_ft.jpg
20:32:22: delete: Texture rbxasset://Sky\null_plainsky512_up.jpg
20:32:22: delete: Texture rbxasset://Sky\null_plainsky512_dn.jpg
20:32:23: delete: Material Comp_512x256_P[        0 1 (1, 1, 1) 0.9 50 0 0 0]L[rbxasset://fonts/CompositTorsoBase.mesh::(0.0666667, 0.0666667, 0.0666667, 1)]L[rbxasset://fonts/CompositLeftArmBase.mesh::(0.917647, 0.721569, 0.572549, 1)]L[rbxasset://fonts/CompositRightArmBase.mesh::(0.917647, 0.721569, 0.572549, 1)]L[rbxasset://fonts/CompositLeftLegBase.mesh::(0.0666667, 0.0666667, 0.0666667, 1)]L[rbxasset://fonts/CompositRightLegBase.mesh::(0.0666667, 0.0666667, 0.0666667, 1)]L[rbxasset://fonts/CompositPantsTemplate.mesh:http://www.roblox.com/asset/?id=14650580:(1, 1, 1, 1)]L[rbxasset://fonts/CompositShirtTemplate.mesh:http://www.roblox.com/asset/?id=14602777:(1, 1, 1, 1)]
20:32:23: delete: Texture texRtt_Comp_512x256_P[        0 1 (1, 1, 1) 0.9 50 0 0 0]L[rbxasset://fonts/CompositTorsoBase.mesh::(0.0666667, 0.0666667, 0.0666667, 1)]L[rbxasset://fonts/CompositLeftArmBase.mesh::(0.917647, 0.721569, 0.572549, 1)]L[rbxasset://fonts/CompositRightArmBase.mesh::(0.917647, 0.721569, 0.572549, 1)]L[rbxasset://fonts/CompositLeftLegBase.mesh::(0.0666667, 0.0666667, 0.0666667, 1)]L[rbxasset://fonts/CompositRightLegBase.mesh::(0.0666667, 0.0666667, 0.0666667, 1)]L[rbxasset://fonts/CompositPantsTemplate.mesh:http://www.roblox.com/asset/?id=14650580:(1, 1, 1, 1)]L[rbxasset://fonts/CompositShirtTemplate.mesh:http://www.roblox.com/asset/?id=14602777:(1, 1, 1, 1)]
20:32:26: Texture: rbxasset://Textures\ArrowFarCursor.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 6 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
20:32:55: Texture: http://www.roblox.com/asset/?id=1365693: Loading 1 faces(PF_SHORT_RGBA,128x128x1) with 7 generated mipmaps from Image. Internal format is PF_SHORT_RGBA,128x128x1.
20:32:57: Texture: http://www.roblox.com/asset/?id=17694029: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
20:32:57: Texture: http://www.roblox.com/asset/?id=1369332: Loading 1 faces(PF_R8G8B8,16x16x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,16x16x1.
20:32:58: Texture: http://www.roblox.com/asset/?id=7074972: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
20:32:58: Texture: http://www.roblox.com/asset/?id=18174796: Loading 1 faces(PF_A8R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
20:32:58: Texture resized (limit): (585,559) -> (512,489)
20:32:58: Texture: http://www.roblox.com/asset/?id=18176078: Loading 1 faces(PF_A8R8G8B8,512x489x1) with 9 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x489x1.
20:32:58: Texture resized (limit): (585,559) -> (512,489)
20:32:58: Texture: http://www.roblox.com/asset/?id=18176056: Loading 1 faces(PF_A8R8G8B8,512x489x1) with 9 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x489x1.
20:33:15: Texture: http://www.roblox.com/asset/?id=17450829: Loading 1 faces(PF_A8R8G8B8,256x244x1) with 8 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x244x1.
20:33:15: Texture: http://www.roblox.com/asset/?id=7699086: Loading 1 faces(PF_A8R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
20:33:15: Texture: http://www.roblox.com/asset/?id=16649010: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
20:33:15: Texture: http://www.roblox.com/asset/?id=4770560: Loading 1 faces(PF_R8G8B8,256x256x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
20:33:15: Texture resized (limit): (585,559) -> (512,489)
20:33:15: Texture: http://www.roblox.com/asset/?id=18397190: Loading 1 faces(PF_A8R8G8B8,512x489x1) with 9 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x489x1.
20:33:16: Texture resized (limit): (585,559) -> (512,489)
20:33:16: Texture: http://www.roblox.com/asset/?id=18411197: Loading 1 faces(PF_A8R8G8B8,512x489x1) with 9 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x489x1.
20:33:16: OGRE EXCEPTION(3:RenderingAPIException): D3DXLoadSurfaceFromSurface failed in D3D9HardwarePixelBuffer::blit at ..\src\OgreD3D9HardwarePixelBuffer.cpp (line 309)
