//sampler mrt1 : register(s0);

float4 mrt_ps(float2 iTexCoord : TEXCOORD0, uniform sampler2D map : TEXUNIT0) : COLOR
{
    //float3 greyscale = dot(tex2D(mrt1, iTexCoord).rgb, float3(0.3, 0.59, 0.11));
    
    
	float3 co = tex2D(map, iTexCoord).rgb;
	return float4(co.xyz, 1.0);
}
